goal was that the reader wouldn't have to be trained in literature or even in science fiction to receive the tale in its simplest, purest form. And, since a great many writers and critics have based their entire careers on the premise that anything that the general public can understand without mediation is worthless drivel, it is not surprising that they found my little novel to be despicable. If everybody came to agree that stories should be told this clearly, the professors of literature would be out of a job, and the writers of obscure, encoded fiction would be, not honored, but pitied for their impenetrability.

For some people, however, the loathing for Ender's Game transcended mere artistic argument. I recall a letter to the editor of Isaac Asimov's Science Fiction Magazine, in which a woman who worked as a guidance counselor for gifted children reported that she had only picked up Ender's Game to read it because her son had kept telling her it was a wonderful book. She read it and loathed it. Of course, I wondered what kind of guidance counselor would hold her son's tastes up to public ridicule, but the criticism that left me most flabbergasted was her assertion that my depiction of gifted children was hopelessly unrealistic. They just don't talk like that, she said. The don't think like that.

And it wasn't just her. There have been others with that criticism. Thus I began to realize that, as it is, Ender's Game disturbs some people because it challenges their assumptions about reality. In fact, the novel's very clarity may make it more challenging, simply because the story's vision of the world is so relentlessly plain. It was important to her, and to others, to believe that children don't actually think or speak the way the children in Ender's Game think and speak.

Yet I knew—I knew—that this was one of the truest things about Ender's Game. In fact, I realized in retrospect that this may indeed be part of the reason why it was so important to me, there on the lawn in front of the Salt Palace, to write a story in which gifted children are trained to fight in adult wars. Because never in my entire childhood did I feel like a child. I felt like a person all along—the same person that I am today. I never felt that I spoke childishly. I never felt that my emotions and desires were somehow less real than adult emotions and desires. And in writing Ender's Game, I forced the audience to experience the lives of these children from that perspective—the perspective in which their feelings and decisions are just as real and important as any adult's.

The nasty side of myself wanted to answer that guidance counselor by saying, The only reason you don't think gifted children talk this way is because they know better than to talk this way in front of you. But the truer answer is that Ender's Game asserts the personhood of children, and those who are used to thinking of children in another way—especially those whose whole career is based on that—are going to find Ender's Game a very unpleasant place to live.

Children are a perpetual, self-renewing underclass, helpless to escape from the decisions of adults until they become adults themselves. And Ender's Game, seen in that context, might even be a sort of revolutionary tract.

Because the book does ring true with the children who read it. The highest praise I ever received for a book of mine was when the school librarian at Farrer Junior High in Provo, Utah, told me, 'You know, Ender's Game is our most-lost book.'

And then there are the letters. This one, for instance, which I received in March of 1991:

Dear Mr. Card,

I am writing to you on behalf of myself and my twelve friends and fellow students who joined me at a two-week residential program for gifted and talented students at Purdue University this summer. We attended the class, 'Philosophy and Science Fiction,' instructed by Peter Robinson, and we range in age from thirteen through fifteen.

We are all in about the same position; we are very intellectually oriented and have found few people at home who share this trait. Hence, most of us are lonely, and have been since kindergarten. When teachers continually compliment you, your chances of 'fitting in' are about nil.

All our lives we've unconsciously been living by the philosophy 'The only way to gain respect is doing so well you can't be ignored.' And, for me and Mike, at least, 'beating the system' at school is how we've chosen to do this. Both Mike and I plan to be in calculus our second year of high school, schedules permitting. ( Both of us are interested in science/math related careers.) Not to get me wrong; we're all bright and at the top of our class. However, in choosing these paths, most of us have wound up satisfied in ourselves, but very lonely.

This is why Ender's Game and Speaker for the Dead really hit home for us. These books were our 'texts' for the class. We would read one hundred to two hundred pages per night and then discuss them (and other short stories and essays) during the day. At Purdue, it wasn't a 'classroom' discussion, however. It was a group of friends talking about how their feelings and philosophies corresponded to or differed from the books'.

You couldn't imagine the impact your books had on us; we are the Enders of today. Almost everything written in Ender's Game and Speaker applied to each one of us on a very, very personal level. No, the situation isn't as drastic today, but all the feelings are there. Both your books, along with the excellent work of Peter Robinson, unified us into a tight web of people.

Ingrid's letter goes on, talking of the Phoenix Rising, the magazine that these students publish together in order to maintain their sense of community. (In response I have given them this introduction to publish in their magazine before its appearance in book form.)

Of course, I'm always glad when people like a story of mine; but something much more important is gong on here. These readers found that Ender's Game was not merely a 'mythic' story, dealing with general truths, but something much more personal. To them, Ender's Game was an epic tale, a story that expressed who they are as a community, a story that distinguished them from the other people around them. They didn't love Ender, or pity Ender (a frequent adult response); they were Ender, all of them. Ender's experience was not foreign or strange to them; in their minds, Ender's life echoed their own lives. The truth of the story was not truth in general, but their truth.

Stories can be read so differently—even clear stories, even stories that deliberately avoid surface ambiguities. For instance, here's another letter, likewise one that I received in mid-March of 1991. It was written on 16 February and postmarked the 18th. Those dates are important.

Mr. Card,

I'm an army aviator waiting out a sandstorm in Saudi Arabia. I've always wanted to write you and since my future is in doubt—I know when the ground war will begin—I decided today would be the day I'd write.

I read Ender's Game during flight school four years ago. I'm a warrant officer, and our school, at least the first six weeks, is very different from the commissioned officers'. I was eighteen years old when I arrived at Ft. Rucker to start flight training, and the first six weeks almost beat me. Ender gave me courage then and many times after that. I've experienced the tiredness Ender felt, the kind that goes deep to your soul. It would be interesting to know what caused you to feel the same way. No one could describe it unless they experienced it, but I understand how personal that can be. There is one other novel that describes that frame of soul and mind that I cherish as much as Ender's Game. It's called Armour and its author is John Steakley. Ender and Felix (the protagonist of Armour) are always close by in my mind. Sadly, there is no sequel to Armour as there is to Ender's Game.

We are the bastards of military aviation. Our helicopters may be the best in the world, but the equipment we wear and the systems in our helicopter, such as the navigation instruments, are at least twenty years behind the Navy and Air Force. I am very happy with the Air Force's ability to bomb with precision, but if they miss, the bombs still land on the enemy's territory. If we screw up, the guys we haul to the battle, the 'grunts,' die. We don't even have the armour plate for our chests—'chicken plate'—that the helicopter pilots did in Vietnam. Last year in El Salvador, army aviators flew a couple of civilian VIPs and twenty reporters over guerrilla-controlled territory and

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