Humans are accustomed to the forces of what they call good and evil being constantly at war, and this conflict to be present in almost every situation. The young child at school may find the drug pusher in a running battle with the local police, the bully extracting lunch money from younger children, and the chronic cheat who copies the homework of
others seemly ever present and virtually unchallenged. Surely life elsewhere in the Universe is the same, and the
advanced technology aliens rather evidently possess would make for spectacular battles when clashes occur. In fact, due to the separation of the orientations, such clashes rarely occur between orientations, and among the Service-to-Self they happen only when there is not a clear winner in the constant contest to be top dog that is characteristic of this orientation. Those in the Service-to-Others
The reason battles
They have no choice. If a Service-to-Self group attempts to encroach on territory assigned to Service-to-Other groups they are physically blocked at the perimeter by forces put into place by the Council of Worlds. To engage, the Service-to-Self entities must request an engagement, and this request, which is likewise monitored by the Council, can be
refused by the Service- to-Other or a counter offer proffered. Gladiator contests, where brute physical force is used to determine the outcome, is simply not something those in the Service-to-Other would have the slightest interest in.
What would be the point, to determine which life form has the biggest muscles and teeth?
Beyond the lack of interest in physical prowess games, the Service-to-Other don't engage in battles as they know the outcome. They would win. Where those in the Service-to-Self
Service-to-Others and the reason is simple - lack of cooperation. Those in the Service-to-Self attend to their tasks because they must, have been ordered to, and would be punished or killed if found doing otherwise.
Evidence of the technological superiority of the Service-to-Other is found in the residential arrangements made by the two orientations in your Solar System. The Service-to-Others are in 3rd Density
invisible to humans in 3rd Density, in a network of homes under the Earth's sea or on the surface of Mars. Those in the Service-to-Self, however, remain in 3rd Density, even when on the dark side of the Moon and on Earth's dead twin,
where they can't be seen by humans. Where 4th Density is more comfortable, they stay in 3rd Density due to density
shifting dangers, which the Service-to-Other handle well and the Service-to-Self bungle. They kill and maim
themselves, so are forbidden to shift by their masters who care not for their complaints or comfort.
http://www.zetatalk2.com/rules/r40.htm[2/5/2012 11:36:51 AM]
ZetaTalk: Leveling Wars
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Within the Service-to-Self all-out battles for supremacy occur when superiority is not clear. Both want to be top dog, and the ruling masters are willing to send in and sacrifice their minions. This situation needs no explanation, as human wars are equivalent in most respects. Warfare in human history has been as brutal as the restraints on the warlords will allow. They want at their command virtual killing machines who have no remorse or hesitation, but what human
warlords most often get are procrastinating generals and deserting troops, even when the mission can be cloaked in
humanitarian terms. Soldiers hesitate to kill, and generals hope for compromise or a bloodless capitulation. But what if there
In these wars the soldiers are not motivated out of loyalty or a commitment to ideals, they are all like gladiators - kill or be killed. A soldier who refuses to be the perfect killing machine for his master is made an example, and a quick and painless death is out of the question. Human wars see the use of biological weapons such as nerve gas, nuclear
bombs, maiming devices such as mines, psychological weapons such as reminders of home and comfort, and various
wearing techniques such as starvation. Intergalactic wars between Service-to-Self groups are more brutal and direct, with complete destruction in the wink of an eye the goal.
Thus, the Service-to-Self groups, when establishing their pecking order, frequently brutalize and decimate each other, just as establishing the pecking order
http://www.zetatalk2.com/rules/r39.htm[2/5/2012 11:36:52 AM]
ZetaTalk: Death Sentence
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The ultimate punishment - death. It prevents the criminal from enjoying his spoils, prevents recidivism, eliminates the need to house and feed prisoners, and ends all haranguing and argument - quick and convenient. The death sentence is seen as the perfect answer by some and a colossal mistake by others. Why the polarity? Law and order types tend to
view the death sentence as solving their problems, particularly as they and their friends are never on death row. If someone is put to death by mistake, well, no big loss. They were headed in that direction anyway. Empathetic types
with a social conscience put themselves in the sentenced one's shoes and imagine an innocent man's thoughts and
feelings. Unbearable.